SUPERCAT Mission & Vision
Mission: Connections through Games
SUPERCAT values making connections through games.
We believe that games can connect one with another, the past with the present,
and individual experiences with those of others. Each member of SUPERCAT keeps this value of connection in mind to create games.
Reimagining the games we loved in the past for mobile platforms
and bringing all of their fun into the present to make new experiences.
This is what SUPERCAT does best.
Vision: Where the Games of a Lifetime are Created
SUPERCAT seeks to become the very place where
the games of someone’s lifetime are created.
Games that create great memories by connecting people.
Games that make the heart race just by playing them.
We call these the Games of a Lifetime.
In this era in which numerous games are released each day,
SUPERCAT never ceases to keep taking steps forward to create the Games of a Lifetime.
Mission/Vision Film
SUPERCAT HISTORY
2019
Jan
Nekoland releases
2020
Nov
SUPERCAT wins the Korea Game Awards’ Popular Game Award and
KOCCA’s Startup Enterprise Award
Jul
The Kingdom of the Winds: Yeon releases
Jan
Granny’s House Online releases
2021
Dec
ZEP is established as a joint venture with Naver Z
Nov
Metaverse ZEP beta releases
Aug
Yeoungeul Kim is appointed CEO
Jul
SUPERCAT enters into a licensing agreement for Gensei Suikoden
2017
May
Grow Stone Online releases
2018
Jan
NEXON Korea provides a strategic investment
2022
Oct
ZEP wins the Excellence Prize from the 2022 Metaverse ESG Awards hosted by IT Chosun
Apr
SUPERCAT enters publishing contracts for Gensei Suikoden and Project G with Nexon
Mar
ZEP starts its regular service
Jan
Comprehensive wage system is abolished
2016
LINE Games provides a strategic investment
Dec
SUPERCAT is established
Apr
2023
Sep
SUPERCAT is selected as a participant in the
'Work-Life Balance Campaign' by the Ministry
of Employment and Labor
May
ZEP is selected as a supplier for the
2023 Remote Work Service Voucher Platform
Jan
Punkland Renewal